[Author]
Author = Casual Gamer
[Description]
Description = Just Another Day
[Objectives]
Objectivescount = 43

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 425.0868
Objectives[0]positionY = 5613.791
Objectives[0]positionZ = 766.5055
Objectives[0]Heading = 95
Objectives[0]model = g_m_y_lost_01
Objectives[0]variation = Default
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 359
Objectives[0]Weapon0 = FlareGun
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = CombatMGMk2
Objectives[0]Weapon7 = CombatMGMk2
Objectives[0]Weapon8 = CombatMGMk2
Objectives[0]Weapon9 = CombatMGMk2
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = CombatMGMk2
Objectives[0]Weapon15 = CombatMGMk2
Objectives[0]Weapon16 = CombatMGMk2
Objectives[0]Weapon17 = CombatMGMk2
Objectives[0]Weapon18 = CombatMGMk2
Objectives[0]Weapon19 = CombatMGMk2
Objectives[0]Weapon20 = CombatMGMk2
Objectives[0]Weapon21 = CombatMGMk2
Objectives[0]Weapon22 = CombatMGMk2
Objectives[0]Weapon23 = CombatMGMk2
Objectives[0]Weapon24 = CombatMGMk2
Objectives[0]Weapon25 = CombatMGMk2
Objectives[0]Weapon26 = CombatMGMk2
Objectives[0]Weapon27 = CombatMGMk2
Objectives[0]Weapon28 = CombatMGMk2
Objectives[0]Weapon29 = CombatMGMk2
Objectives[0]Weapon30 = CombatMGMk2
Objectives[0]Weapon31 = CombatMGMk2
Objectives[0]Weapon32 = CombatMGMk2
Objectives[0]Weapon33 = CombatMGMk2
Objectives[0]Weapon34 = CombatMGMk2
Objectives[0]Weapon35 = CombatMGMk2
Objectives[0]Weapon36 = CombatMGMk2
Objectives[0]Weapon37 = CombatMGMk2
Objectives[0]Weapon38 = CombatMGMk2
Objectives[0]Weapon39 = CombatMGMk2
Objectives[0]Weapon40 = CombatMGMk2
Objectives[0]Weapon41 = CombatMGMk2
Objectives[0]Weapon42 = CombatMGMk2
Objectives[0]Weapon43 = CombatMGMk2
Objectives[0]Weapon44 = CombatMGMk2
Objectives[0]Weapon45 = CombatMGMk2
Objectives[0]Weapon46 = CombatMGMk2
Objectives[0]Weapon47 = CombatMGMk2
Objectives[0]Weapon48 = CombatMGMk2
Objectives[0]Weapon49 = CombatMGMk2
Objectives[0]Weapon50 = CombatMGMk2
Objectives[0]Weapon51 = CombatMGMk2
Objectives[0]Weapon52 = CombatMGMk2
Objectives[0]Weapon53 = CombatMGMk2
Objectives[0]Weapon54 = CombatMGMk2
Objectives[0]Weapon55 = CombatMGMk2
Objectives[0]Weapon56 = CombatMGMk2
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = CombatMGMk2
Objectives[0]Weapon59 = CombatMGMk2
Objectives[0]Weapon60 = CombatMGMk2
Objectives[0]Weapon61 = CombatMGMk2
Objectives[0]Weapon62 = CombatMGMk2
Objectives[0]Weapon63 = CombatMGMk2
Objectives[0]Weapon64 = CombatMGMk2
Objectives[0]Weapon65 = CombatMGMk2
Objectives[0]Weapon66 = CombatMGMk2
Objectives[0]Weapon67 = CombatMGMk2
Objectives[0]Weapon68 = CombatMGMk2
Objectives[0]Weapon69 = CombatMGMk2
Objectives[0]Weapon70 = CombatMGMk2
Objectives[0]Weapon71 = CombatMGMk2
Objectives[0]Weapon72 = CombatMGMk2
Objectives[0]Weapon73 = CombatMGMk2
Objectives[0]Weapon74 = CombatMGMk2
Objectives[0]Weapon75 = CombatMGMk2
Objectives[0]Weapon76 = CombatMGMk2
Objectives[0]Weapon77 = CombatMGMk2
Objectives[0]Weapon78 = CombatMGMk2
Objectives[0]Weapon79 = CombatMGMk2
Objectives[0]Weapon80 = CombatMGMk2
Objectives[0]Weapon81 = CombatMGMk2
Objectives[0]Weapon82 = CombatMGMk2
Objectives[0]Weapon83 = CombatMGMk2
Objectives[0]Weapon84 = CombatMGMk2
Objectives[0]Weapon85 = CombatMGMk2
Objectives[0]Weapon86 = CombatMGMk2
Objectives[0]Weapon87 = CombatMGMk2
Objectives[0]Weapon88 = CombatMGMk2
Objectives[0]Weapon89 = CombatMGMk2
Objectives[0]Weapon90 = CombatMGMk2
Objectives[0]Weapon91 = CombatMGMk2
Objectives[0]Weapon92 = CombatMGMk2
Objectives[0]Weapon93 = CombatMGMk2
Objectives[0]Weapon94 = CombatMGMk2
Objectives[0]Weapon95 = CombatMGMk2
Objectives[0]Weapon96 = CombatMGMk2
Objectives[0]Weapon97 = CombatMGMk2
Objectives[0]Weapon98 = CombatMGMk2
Objectives[0]Weapon99 = CombatMGMk2
Objectives[0]Weapon100 = CombatMGMk2
Objectives[0]Weapon101 = CombatMGMk2
Objectives[0]Weapon102 = CombatMGMk2
Objectives[0]Weapon103 = CombatMGMk2
Objectives[0]Weapon104 = CombatMGMk2
Objectives[0]Weapon105 = CombatMGMk2
Objectives[0]Weapon106 = CombatMGMk2
Objectives[0]Weapon107 = CombatMGMk2
Objectives[0]Weapon108 = CombatMGMk2
Objectives[0]Weapon109 = CombatMGMk2
Objectives[0]Weapon110 = CombatMGMk2
Objectives[0]Weapon111 = CombatMGMk2
Objectives[0]Weapon112 = CombatMGMk2
Objectives[0]Weapon113 = CombatMGMk2
Objectives[0]Weapon114 = CombatMGMk2
Objectives[0]Weapon115 = CombatMGMk2
Objectives[0]Weapon116 = CombatMGMk2
Objectives[0]Weapon117 = CombatMGMk2
Objectives[0]Weapon118 = CombatMGMk2
Objectives[0]Weapon119 = CombatMGMk2
Objectives[0]Weapon120 = CombatMGMk2
Objectives[0]Weapon121 = CombatMGMk2
Objectives[0]Weapon122 = CombatMGMk2
Objectives[0]Weapon123 = CombatMGMk2
Objectives[0]Weapon124 = CombatMGMk2
Objectives[0]Weapon125 = CombatMGMk2
Objectives[0]Weapon126 = CombatMGMk2
Objectives[0]Weapon127 = CombatMGMk2
Objectives[0]Weapon128 = CombatMGMk2
Objectives[0]Weapon129 = CombatMGMk2
Objectives[0]Weapon130 = CombatMGMk2
Objectives[0]Weapon131 = CombatMGMk2
Objectives[0]Weapon132 = CombatMGMk2
Objectives[0]Weapon133 = CombatMGMk2
Objectives[0]Weapon134 = CombatMGMk2
Objectives[0]Weapon135 = CombatMGMk2
Objectives[0]Weapon136 = CombatMGMk2
Objectives[0]Weapon137 = CombatMGMk2
Objectives[0]Weapon138 = CombatMGMk2
Objectives[0]Weapon139 = CombatMGMk2
Objectives[0]Weapon140 = CombatMGMk2
Objectives[0]Weapon141 = CombatMGMk2
Objectives[0]Weapon142 = CombatMGMk2
Objectives[0]Weapon143 = CombatMGMk2
Objectives[0]Weapon144 = CombatMGMk2
Objectives[0]Weapon145 = CombatMGMk2
Objectives[0]Weapon146 = CombatMGMk2
Objectives[0]Weapon147 = CombatMGMk2
Objectives[0]Weapon148 = CombatMGMk2
Objectives[0]Weapon149 = CombatMGMk2
Objectives[0]Weapon150 = CombatMGMk2
Objectives[0]Weapon151 = CombatMGMk2
Objectives[0]Weapon152 = CombatMGMk2
Objectives[0]Weapon153 = CombatMGMk2
Objectives[0]Weapon154 = CombatMGMk2
Objectives[0]Weapon155 = CombatMGMk2
Objectives[0]Weapon156 = CombatMGMk2
Objectives[0]Weapon157 = CombatMGMk2
Objectives[0]Weapon158 = CombatMGMk2
Objectives[0]Weapon159 = CombatMGMk2
Objectives[0]Weapon160 = CombatMGMk2
Objectives[0]Weapon161 = CombatMGMk2
Objectives[0]Weapon162 = CombatMGMk2
Objectives[0]Weapon163 = CombatMGMk2
Objectives[0]Weapon164 = CombatMGMk2
Objectives[0]Weapon165 = CombatMGMk2
Objectives[0]Weapon166 = CombatMGMk2
Objectives[0]Weapon167 = CombatMGMk2
Objectives[0]Weapon168 = CombatMGMk2
Objectives[0]Weapon169 = CombatMGMk2
Objectives[0]Weapon170 = CombatMGMk2
Objectives[0]Weapon171 = CombatMGMk2
Objectives[0]Weapon172 = CombatMGMk2
Objectives[0]Weapon173 = CombatMGMk2
Objectives[0]Weapon174 = CombatMGMk2
Objectives[0]Weapon175 = CombatMGMk2
Objectives[0]Weapon176 = CombatMGMk2
Objectives[0]Weapon177 = CombatMGMk2
Objectives[0]Weapon178 = CombatMGMk2
Objectives[0]Weapon179 = CombatMGMk2
Objectives[0]Weapon180 = CombatMGMk2
Objectives[0]Weapon181 = CombatMGMk2
Objectives[0]Weapon182 = CombatMGMk2
Objectives[0]Weapon183 = CombatMGMk2
Objectives[0]Weapon184 = CombatMGMk2
Objectives[0]Weapon185 = CombatMGMk2
Objectives[0]Weapon186 = CombatMGMk2
Objectives[0]Weapon187 = CombatMGMk2
Objectives[0]Weapon188 = CombatMGMk2
Objectives[0]Weapon189 = CombatMGMk2
Objectives[0]Weapon190 = CombatMGMk2
Objectives[0]Weapon191 = CombatMGMk2
Objectives[0]Weapon192 = CombatMGMk2
Objectives[0]Weapon193 = CombatMGMk2
Objectives[0]Weapon194 = CombatMGMk2
Objectives[0]Weapon195 = CombatMGMk2
Objectives[0]Weapon196 = CombatMGMk2
Objectives[0]Weapon197 = CombatMGMk2
Objectives[0]Weapon198 = CombatMGMk2
Objectives[0]Weapon199 = CombatMGMk2
Objectives[0]Weapon200 = CombatMGMk2
Objectives[0]Weapon201 = CombatMGMk2
Objectives[0]Weapon202 = CombatMGMk2
Objectives[0]Weapon203 = CombatMGMk2
Objectives[0]Weapon204 = CombatMGMk2
Objectives[0]Weapon205 = CombatMGMk2
Objectives[0]Weapon206 = CombatMGMk2
Objectives[0]Weapon207 = CombatMGMk2
Objectives[0]Weapon208 = CombatMGMk2
Objectives[0]Weapon209 = CombatMGMk2
Objectives[0]Weapon210 = CombatMGMk2
Objectives[0]Weapon211 = CombatMGMk2
Objectives[0]Weapon212 = CombatMGMk2
Objectives[0]Weapon213 = CombatMGMk2
Objectives[0]Weapon214 = CombatMGMk2
Objectives[0]Weapon215 = CombatMGMk2
Objectives[0]Weapon216 = CombatMGMk2
Objectives[0]Weapon217 = CombatMGMk2
Objectives[0]Weapon218 = CombatMGMk2
Objectives[0]Weapon219 = CombatMGMk2
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = CombatMGMk2
Objectives[0]Weapon222 = CombatMGMk2
Objectives[0]Weapon223 = CombatMGMk2
Objectives[0]Weapon224 = CombatMGMk2
Objectives[0]Weapon225 = CombatMGMk2
Objectives[0]Weapon226 = CombatMGMk2
Objectives[0]Weapon227 = CombatMGMk2
Objectives[0]Weapon228 = CombatMGMk2
Objectives[0]Weapon229 = CombatMGMk2
Objectives[0]Weapon230 = CombatMGMk2
Objectives[0]Weapon231 = CombatMGMk2
Objectives[0]Weapon232 = CombatMGMk2
Objectives[0]Weapon233 = CombatMGMk2
Objectives[0]Weapon234 = CombatMGMk2
Objectives[0]Weapon235 = CombatMGMk2
Objectives[0]Weapon236 = CombatMGMk2
Objectives[0]Weapon237 = CombatMGMk2
Objectives[0]Weapon238 = CombatMGMk2
Objectives[0]Weapon239 = CombatMGMk2
Objectives[0]Weapon240 = CombatMGMk2
Objectives[0]Weapon241 = CombatMGMk2
Objectives[0]Weapon242 = CombatMGMk2
Objectives[0]Weapon243 = CombatMGMk2
Objectives[0]Weapon244 = CombatMGMk2
Objectives[0]Weapon245 = CombatMGMk2
Objectives[0]Weapon246 = CombatMGMk2
Objectives[0]Weapon247 = CombatMGMk2
Objectives[0]Weapon248 = CombatMGMk2
Objectives[0]Weapon249 = CombatMGMk2
Objectives[0]Weapon250 = CombatMGMk2
Objectives[0]Weapon251 = CombatMGMk2
Objectives[0]Weapon252 = CombatMGMk2
Objectives[0]Weapon253 = CombatMGMk2
Objectives[0]Weapon254 = CombatMGMk2
Objectives[0]Weapon255 = CombatMGMk2
Objectives[0]Weapon256 = CombatMGMk2
Objectives[0]Weapon257 = CombatMGMk2
Objectives[0]Weapon258 = CombatMGMk2
Objectives[0]Weapon259 = CombatMGMk2
Objectives[0]Weapon260 = CombatMGMk2
Objectives[0]Weapon261 = CombatMGMk2
Objectives[0]Weapon262 = CombatMGMk2
Objectives[0]Weapon263 = CombatMGMk2
Objectives[0]Weapon264 = CombatMGMk2
Objectives[0]Weapon265 = CombatMGMk2
Objectives[0]Weapon266 = CombatMGMk2
Objectives[0]Weapon267 = CombatMGMk2
Objectives[0]Weapon268 = CombatMGMk2
Objectives[0]Weapon269 = CombatMGMk2
Objectives[0]Weapon270 = CombatMGMk2
Objectives[0]Weapon271 = CombatMGMk2
Objectives[0]Weapon272 = CombatMGMk2
Objectives[0]Weapon273 = CombatMGMk2
Objectives[0]Weapon274 = CombatMGMk2
Objectives[0]Weapon275 = CombatMGMk2
Objectives[0]Weapon276 = CombatMGMk2
Objectives[0]Weapon277 = CombatMGMk2
Objectives[0]Weapon278 = CombatMGMk2
Objectives[0]Weapon279 = CombatMGMk2
Objectives[0]Weapon280 = CombatMGMk2
Objectives[0]Weapon281 = CombatMGMk2
Objectives[0]Weapon282 = CombatMGMk2
Objectives[0]Weapon283 = CombatMGMk2
Objectives[0]Weapon284 = CombatMGMk2
Objectives[0]Weapon285 = CombatMGMk2
Objectives[0]Weapon286 = CombatMGMk2
Objectives[0]Weapon287 = CombatMGMk2
Objectives[0]Weapon288 = CombatMGMk2
Objectives[0]Weapon289 = CombatMGMk2
Objectives[0]Weapon290 = CombatMGMk2
Objectives[0]Weapon291 = CombatMGMk2
Objectives[0]Weapon292 = CombatMGMk2
Objectives[0]Weapon293 = CombatMGMk2
Objectives[0]Weapon294 = CombatMGMk2
Objectives[0]Weapon295 = CombatMGMk2
Objectives[0]Weapon296 = CombatMGMk2
Objectives[0]Weapon297 = CombatMGMk2
Objectives[0]Weapon298 = CombatMGMk2
Objectives[0]Weapon299 = CombatMGMk2
Objectives[0]Weapon300 = CombatMGMk2
Objectives[0]Weapon301 = CombatMGMk2
Objectives[0]Weapon302 = CombatMGMk2
Objectives[0]Weapon303 = CombatMGMk2
Objectives[0]Weapon304 = CombatMGMk2
Objectives[0]Weapon305 = CombatMGMk2
Objectives[0]Weapon306 = CombatMGMk2
Objectives[0]Weapon307 = CombatMGMk2
Objectives[0]Weapon308 = CombatMGMk2
Objectives[0]Weapon309 = CombatMGMk2
Objectives[0]Weapon310 = CombatMGMk2
Objectives[0]Weapon311 = CombatMGMk2
Objectives[0]Weapon312 = CombatMGMk2
Objectives[0]Weapon313 = CombatMGMk2
Objectives[0]Weapon314 = CombatMGMk2
Objectives[0]Weapon315 = CombatMGMk2
Objectives[0]Weapon316 = CombatMGMk2
Objectives[0]Weapon317 = CombatMGMk2
Objectives[0]Weapon318 = CombatMGMk2
Objectives[0]Weapon319 = CombatMGMk2
Objectives[0]Weapon320 = CombatMGMk2
Objectives[0]Weapon321 = CombatMGMk2
Objectives[0]Weapon322 = CombatMGMk2
Objectives[0]Weapon323 = CombatMGMk2
Objectives[0]Weapon324 = CombatMGMk2
Objectives[0]Weapon325 = CombatMGMk2
Objectives[0]Weapon326 = CombatMGMk2
Objectives[0]Weapon327 = CombatMGMk2
Objectives[0]Weapon328 = CombatMGMk2
Objectives[0]Weapon329 = CombatMGMk2
Objectives[0]Weapon330 = CombatMGMk2
Objectives[0]Weapon331 = CombatMGMk2
Objectives[0]Weapon332 = CombatMGMk2
Objectives[0]Weapon333 = CombatMGMk2
Objectives[0]Weapon334 = CombatMGMk2
Objectives[0]Weapon335 = CombatMGMk2
Objectives[0]Weapon336 = CombatMGMk2
Objectives[0]Weapon337 = CombatMGMk2
Objectives[0]Weapon338 = CombatMGMk2
Objectives[0]Weapon339 = CombatMGMk2
Objectives[0]Weapon340 = CombatMGMk2
Objectives[0]Weapon341 = CombatMGMk2
Objectives[0]Weapon342 = CombatMGMk2
Objectives[0]Weapon343 = CombatMGMk2
Objectives[0]Weapon344 = CombatMGMk2
Objectives[0]Weapon345 = CombatMGMk2
Objectives[0]Weapon346 = CombatMGMk2
Objectives[0]Weapon347 = CombatMGMk2
Objectives[0]Weapon348 = CombatMGMk2
Objectives[0]Weapon349 = CombatMGMk2
Objectives[0]Weapon350 = CombatMGMk2
Objectives[0]Weapon351 = CombatMGMk2
Objectives[0]Weapon352 = CombatMGMk2
Objectives[0]Weapon353 = CombatMGMk2
Objectives[0]Weapon354 = CombatMGMk2
Objectives[0]Weapon355 = CombatMGMk2
Objectives[0]Weapon356 = CombatMGMk2
Objectives[0]Weapon357 = CombatMGMk2
Objectives[0]Weapon358 = MiniSMG
Objectives[0]mission_ActorsCount = 38
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = What have I done! This cant be true.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 466.8708
Objectives[0]mission_Actors[0]positionY = 5590.151
Objectives[0]mission_Actors[0]positionZ = 780.1493
Objectives[0]mission_Actors[0]Heading = 7.969203
Objectives[0]mission_Actors[0]String_Name = u_f_y_mistress
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 1000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = FlareGun
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1562.158
Objectives[0]mission_Actors[1]positionY = 5797.712
Objectives[0]mission_Actors[1]positionZ = 412.2195
Objectives[0]mission_Actors[1]Heading = 92.34978
Objectives[0]mission_Actors[1]String_Name = a_c_mtlion
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 148160082
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1558.302
Objectives[0]mission_Actors[2]positionY = 5795.528
Objectives[0]mission_Actors[2]positionZ = 411.8977
Objectives[0]mission_Actors[2]Heading = 103.921
Objectives[0]mission_Actors[2]String_Name = a_c_mtlion
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 148160082
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1557.033
Objectives[0]mission_Actors[3]positionY = 5799.203
Objectives[0]mission_Actors[3]positionZ = 412.9103
Objectives[0]mission_Actors[3]Heading = 279.0589
Objectives[0]mission_Actors[3]String_Name = a_c_mtlion
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 148160082
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1562.192
Objectives[0]mission_Actors[4]positionY = 5789.856
Objectives[0]mission_Actors[4]positionZ = 409.9219
Objectives[0]mission_Actors[4]Heading = 86.52948
Objectives[0]mission_Actors[4]String_Name = a_c_mtlion
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 148160082
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1561.543
Objectives[0]mission_Actors[5]positionY = 5794.187
Objectives[0]mission_Actors[5]positionZ = 411.1347
Objectives[0]mission_Actors[5]Heading = 278.8661
Objectives[0]mission_Actors[5]String_Name = a_c_mtlion
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 148160082
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1366.542
Objectives[0]mission_Actors[6]positionY = 5800.901
Objectives[0]mission_Actors[6]positionZ = 458.4007
Objectives[0]mission_Actors[6]Heading = 100.9664
Objectives[0]mission_Actors[6]String_Name = ig_orleans
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 100
Objectives[0]mission_Actors[6]Hearing_Range = 100
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 2
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1449.707
Objectives[0]mission_Actors[7]positionY = 5798.786
Objectives[0]mission_Actors[7]positionZ = 448.1346
Objectives[0]mission_Actors[7]Heading = 93.07246
Objectives[0]mission_Actors[7]String_Name = a_c_cow
Objectives[0]mission_Actors[7]Relationship_Group = Enemy2
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 94548753
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]SpawnInVehicle = True
Objectives[0]mission_Actors[8]SeatIndex = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 487.8287
Objectives[0]mission_Actors[8]positionY = 5592.607
Objectives[0]mission_Actors[8]positionZ = 793.7865
Objectives[0]mission_Actors[8]Heading = 208.9106
Objectives[0]mission_Actors[8]String_Name = s_f_y_cop_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = False
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 500
Objectives[0]mission_Actors[8]Hearing_Range = 500
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 0
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2158.627
Objectives[0]mission_Actors[9]positionY = 5773.725
Objectives[0]mission_Actors[9]positionZ = 180.1467
Objectives[0]mission_Actors[9]Heading = 198.7409
Objectives[0]mission_Actors[9]String_Name = s_f_y_cop_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = False
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 100
Objectives[0]mission_Actors[9]Hearing_Range = 100
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 99
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2205.82
Objectives[0]mission_Actors[10]positionY = 5766.701
Objectives[0]mission_Actors[10]positionZ = 168.0534
Objectives[0]mission_Actors[10]Heading = 95.02119
Objectives[0]mission_Actors[10]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = FlareGun
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 99
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 504.6467
Objectives[0]mission_Actors[11]positionY = 5604.522
Objectives[0]mission_Actors[11]positionZ = 797.91
Objectives[0]mission_Actors[11]Heading = 154.9987
Objectives[0]mission_Actors[11]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy2
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Defensive
Objectives[0]mission_Actors[11]weapon = Nightstick
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]SpawnInVehicle = True
Objectives[0]mission_Actors[12]SeatIndex = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 2158.627
Objectives[0]mission_Actors[12]positionY = 5773.725
Objectives[0]mission_Actors[12]positionZ = 180.1467
Objectives[0]mission_Actors[12]Heading = 198.7409
Objectives[0]mission_Actors[12]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = True
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = False
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 100
Objectives[0]mission_Actors[12]Hearing_Range = 100
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = 0
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 99
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 485.4402
Objectives[0]mission_Actors[13]positionY = 5550.018
Objectives[0]mission_Actors[13]positionZ = 785.505
Objectives[0]mission_Actors[13]Heading = 166.0951
Objectives[0]mission_Actors[13]String_Name = ig_beverly
Objectives[0]mission_Actors[13]Relationship_Group = Neutral
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 500
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = False
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 2
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 496.1783
Objectives[0]mission_Actors[14]positionY = 5587.647
Objectives[0]mission_Actors[14]positionZ = 794.292
Objectives[0]mission_Actors[14]Heading = 166.0951
Objectives[0]mission_Actors[14]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 1000
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 2
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 499.365
Objectives[0]mission_Actors[15]positionY = 5585.965
Objectives[0]mission_Actors[15]positionZ = 794.0046
Objectives[0]mission_Actors[15]Heading = 166.0951
Objectives[0]mission_Actors[15]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Default
Objectives[0]mission_Actors[15]Task = 2
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 497.093
Objectives[0]mission_Actors[16]positionY = 5589.365
Objectives[0]mission_Actors[16]positionZ = 794.6923
Objectives[0]mission_Actors[16]Heading = 166.0951
Objectives[0]mission_Actors[16]String_Name = a_f_m_soucentmc_01
Objectives[0]mission_Actors[16]Relationship_Group = Friend
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Unarmed
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 2
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 2784.358
Objectives[0]mission_Actors[17]positionY = 4946.384
Objectives[0]mission_Actors[17]positionZ = 33.65109
Objectives[0]mission_Actors[17]Heading = 6.094622
Objectives[0]mission_Actors[17]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = FlareGun
Objectives[0]mission_Actors[17]Variation = Default
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 2869.582
Objectives[0]mission_Actors[18]positionY = 4751.523
Objectives[0]mission_Actors[18]positionZ = 48.61317
Objectives[0]mission_Actors[18]Heading = 36.0951
Objectives[0]mission_Actors[18]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = FlareGun
Objectives[0]mission_Actors[18]Variation = Default
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 2738.706
Objectives[0]mission_Actors[19]positionY = 4384.42
Objectives[0]mission_Actors[19]positionZ = 48.50324
Objectives[0]mission_Actors[19]Heading = 311.0951
Objectives[0]mission_Actors[19]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = FlareGun
Objectives[0]mission_Actors[19]Variation = Default
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 2791.738
Objectives[0]mission_Actors[20]positionY = 4953.298
Objectives[0]mission_Actors[20]positionZ = 33.68343
Objectives[0]mission_Actors[20]Heading = 45.0168
Objectives[0]mission_Actors[20]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = RPG
Objectives[0]mission_Actors[20]Variation = Default
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]SpawnInVehicle = True
Objectives[0]mission_Actors[21]SeatIndex = -1
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 2861.963
Objectives[0]mission_Actors[21]positionY = 4483.654
Objectives[0]mission_Actors[21]positionZ = 47.8403
Objectives[0]mission_Actors[21]Heading = 324.6909
Objectives[0]mission_Actors[21]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = False
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Unarmed
Objectives[0]mission_Actors[21]Variation = Default
Objectives[0]mission_Actors[21]Task = 99
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Task_List_Count = 1
Objectives[0]mission_Actors[21]Task_Repeat = False
Objectives[0]mission_Actors[21]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[21]Task_List[0]PositionX = 2861.658
Objectives[0]mission_Actors[21]Task_List[0]PositionY = 4484.167
Objectives[0]mission_Actors[21]Task_List[0]PositionZ = 47.80547
Objectives[0]mission_Actors[22]SpawnInVehicle = True
Objectives[0]mission_Actors[22]SeatIndex = -1
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 2788.037
Objectives[0]mission_Actors[22]positionY = 4936.524
Objectives[0]mission_Actors[22]positionZ = 33.28251
Objectives[0]mission_Actors[22]Heading = 84.46741
Objectives[0]mission_Actors[22]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = Unarmed
Objectives[0]mission_Actors[22]Variation = Default
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 2786.412
Objectives[0]mission_Actors[23]positionY = 4951.274
Objectives[0]mission_Actors[23]positionZ = 33.64433
Objectives[0]mission_Actors[23]Heading = 29.99143
Objectives[0]mission_Actors[23]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = RPG
Objectives[0]mission_Actors[23]Variation = Default
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 2791.539
Objectives[0]mission_Actors[24]positionY = 4951.179
Objectives[0]mission_Actors[24]positionZ = 33.66678
Objectives[0]mission_Actors[24]Heading = 30.01818
Objectives[0]mission_Actors[24]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = RPG
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 2794.581
Objectives[0]mission_Actors[25]positionY = 4953.785
Objectives[0]mission_Actors[25]positionZ = 33.69143
Objectives[0]mission_Actors[25]Heading = 55.03028
Objectives[0]mission_Actors[25]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 100
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = RPG
Objectives[0]mission_Actors[25]Variation = Default
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 2795.015
Objectives[0]mission_Actors[26]positionY = 4955.886
Objectives[0]mission_Actors[26]positionZ = 33.67269
Objectives[0]mission_Actors[26]Heading = 55.02216
Objectives[0]mission_Actors[26]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = RPG
Objectives[0]mission_Actors[26]Variation = Default
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 2813.554
Objectives[0]mission_Actors[27]positionY = 4568.977
Objectives[0]mission_Actors[27]positionZ = 46.11477
Objectives[0]mission_Actors[27]Heading = 350.0171
Objectives[0]mission_Actors[27]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[27]Relationship_Group = Enemy1
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = True
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = RPG
Objectives[0]mission_Actors[27]Variation = Default
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 2807.399
Objectives[0]mission_Actors[28]positionY = 4573.261
Objectives[0]mission_Actors[28]positionZ = 46.03247
Objectives[0]mission_Actors[28]Heading = 305.0204
Objectives[0]mission_Actors[28]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[28]Relationship_Group = Enemy1
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = True
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = RPG
Objectives[0]mission_Actors[28]Variation = Default
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 2786.242
Objectives[0]mission_Actors[29]positionY = 4581.527
Objectives[0]mission_Actors[29]positionZ = 45.58392
Objectives[0]mission_Actors[29]Heading = 15.02793
Objectives[0]mission_Actors[29]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[29]Relationship_Group = Enemy1
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = True
Objectives[0]mission_Actors[29]SetHealth = 100
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = RPG
Objectives[0]mission_Actors[29]Variation = Default
Objectives[0]mission_Actors[29]Task = 0
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = NONE
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 2781.754
Objectives[0]mission_Actors[30]positionY = 4583.812
Objectives[0]mission_Actors[30]positionZ = 45.51342
Objectives[0]mission_Actors[30]Heading = 20.02114
Objectives[0]mission_Actors[30]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[30]Relationship_Group = Enemy1
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = True
Objectives[0]mission_Actors[30]SetHealth = 100
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = RPG
Objectives[0]mission_Actors[30]Variation = Default
Objectives[0]mission_Actors[30]Task = 0
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = NONE
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 2873.874
Objectives[0]mission_Actors[31]positionY = 4756.483
Objectives[0]mission_Actors[31]positionZ = 48.60834
Objectives[0]mission_Actors[31]Heading = 55.02497
Objectives[0]mission_Actors[31]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[31]Relationship_Group = Enemy1
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = RPG
Objectives[0]mission_Actors[31]Variation = Default
Objectives[0]mission_Actors[31]Task = 0
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = NONE
Objectives[0]mission_Actors[32]SpawnInVehicle = True
Objectives[0]mission_Actors[32]SeatIndex = -1
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 2189.06
Objectives[0]mission_Actors[32]positionY = 3322.86
Objectives[0]mission_Actors[32]positionZ = 46.09782
Objectives[0]mission_Actors[32]Heading = 306.3627
Objectives[0]mission_Actors[32]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[32]Relationship_Group = Enemy1
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = True
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = False
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 100
Objectives[0]mission_Actors[32]Hearing_Range = 100
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = 0
Objectives[0]mission_Actors[32]Variation = Default
Objectives[0]mission_Actors[32]Task = 99
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = NONE
Objectives[0]mission_Actors[32]Task_List_Count = 1
Objectives[0]mission_Actors[32]Task_Repeat = False
Objectives[0]mission_Actors[32]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[32]Task_List[0]PositionX = 2625.688
Objectives[0]mission_Actors[32]Task_List[0]PositionY = 5110.456
Objectives[0]mission_Actors[32]Task_List[0]PositionZ = 44.36309
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 477.668
Objectives[0]mission_Actors[33]positionY = 5540.178
Objectives[0]mission_Actors[33]positionZ = 785.4817
Objectives[0]mission_Actors[33]Heading = 9.251317
Objectives[0]mission_Actors[33]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[33]Relationship_Group = Neutral
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 0
Objectives[0]mission_Actors[33]Hearing_Range = 0
Objectives[0]mission_Actors[33]CombatMovement = Stationary
Objectives[0]mission_Actors[33]weapon = Unarmed
Objectives[0]mission_Actors[33]Variation = Default
Objectives[0]mission_Actors[33]Task = 2
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = NONE
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 0
Objectives[0]mission_Actors[34]positionX = 441.8668
Objectives[0]mission_Actors[34]positionY = 5561.578
Objectives[0]mission_Actors[34]positionZ = 781.1891
Objectives[0]mission_Actors[34]Heading = 42.11866
Objectives[0]mission_Actors[34]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[34]Relationship_Group = Friend
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 2.5
Objectives[0]mission_Actors[34]Hearing_Range = 2.5
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = 966099553
Objectives[0]mission_Actors[34]Variation = Default
Objectives[0]mission_Actors[34]Task = 3
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 0
Objectives[0]mission_Actors[35]positionX = 442.374
Objectives[0]mission_Actors[35]positionY = 5562.79
Objectives[0]mission_Actors[35]positionZ = 781.1891
Objectives[0]mission_Actors[35]Heading = 162.7576
Objectives[0]mission_Actors[35]String_Name = a_f_m_soucent_02
Objectives[0]mission_Actors[35]Relationship_Group = Friend
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = False
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 2.5
Objectives[0]mission_Actors[35]Hearing_Range = 2.5
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = 966099553
Objectives[0]mission_Actors[35]Variation = Default
Objectives[0]mission_Actors[35]Task = 3
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[36]Survive_Number = 0
Objectives[0]mission_Actors[36]Failed_Text = 
Objectives[0]mission_Actors[36]Remove_After = 0
Objectives[0]mission_Actors[36]positionX = 462.8694
Objectives[0]mission_Actors[36]positionY = 5551.729
Objectives[0]mission_Actors[36]positionZ = 783.6777
Objectives[0]mission_Actors[36]Heading = 184.251
Objectives[0]mission_Actors[36]String_Name = mp_f_boatstaff_01
Objectives[0]mission_Actors[36]Relationship_Group = Neutral
Objectives[0]mission_Actors[36]AddBlip = False
Objectives[0]mission_Actors[36]ShowCone = False
Objectives[0]mission_Actors[36]Invincible = False
Objectives[0]mission_Actors[36]SetHealth = 100
Objectives[0]mission_Actors[36]DieFromHeadShot = True
Objectives[0]mission_Actors[36]CanExitVehicle = True
Objectives[0]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[36]AlwaysFight = True
Objectives[0]mission_Actors[36]Seeing_Range = 0
Objectives[0]mission_Actors[36]Hearing_Range = 0
Objectives[0]mission_Actors[36]CombatMovement = Stationary
Objectives[0]mission_Actors[36]weapon = Unarmed
Objectives[0]mission_Actors[36]Variation = Default
Objectives[0]mission_Actors[36]Task = 99
Objectives[0]mission_Actors[36]Task_Guard_Range = 5
Objectives[0]mission_Actors[36]Task_Stay_In_Range = True
Objectives[0]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[36]Task_Scenario = NONE
Objectives[0]mission_Actors[36]Task_List_Count = 1
Objectives[0]mission_Actors[36]Task_Repeat = False
Objectives[0]mission_Actors[36]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[36]Task_List[0]PositionX = 443.0724
Objectives[0]mission_Actors[36]Task_List[0]PositionY = 5581.319
Objectives[0]mission_Actors[36]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[36]Task_List[0]time = 1000
Objectives[0]mission_Actors[36]Task_List[0]animName = gesture_pleased
Objectives[0]mission_Actors[37]Survive_Number = 0
Objectives[0]mission_Actors[37]Failed_Text = 
Objectives[0]mission_Actors[37]Remove_After = 0
Objectives[0]mission_Actors[37]positionX = 462.9471
Objectives[0]mission_Actors[37]positionY = 5550.612
Objectives[0]mission_Actors[37]positionZ = 784.0688
Objectives[0]mission_Actors[37]Heading = 354.2512
Objectives[0]mission_Actors[37]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[37]Relationship_Group = Neutral
Objectives[0]mission_Actors[37]AddBlip = False
Objectives[0]mission_Actors[37]ShowCone = False
Objectives[0]mission_Actors[37]Invincible = False
Objectives[0]mission_Actors[37]SetHealth = 100
Objectives[0]mission_Actors[37]DieFromHeadShot = True
Objectives[0]mission_Actors[37]CanExitVehicle = True
Objectives[0]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[37]AlwaysFight = True
Objectives[0]mission_Actors[37]Seeing_Range = 0
Objectives[0]mission_Actors[37]Hearing_Range = 0
Objectives[0]mission_Actors[37]CombatMovement = Stationary
Objectives[0]mission_Actors[37]weapon = Unarmed
Objectives[0]mission_Actors[37]Variation = Default
Objectives[0]mission_Actors[37]Task = 99
Objectives[0]mission_Actors[37]Task_Guard_Range = 5
Objectives[0]mission_Actors[37]Task_Stay_In_Range = True
Objectives[0]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[37]Task_Scenario = NONE
Objectives[0]mission_Actors[37]Task_List_Count = 1
Objectives[0]mission_Actors[37]Task_Repeat = False
Objectives[0]mission_Actors[37]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[37]Task_List[0]PositionX = 443.212
Objectives[0]mission_Actors[37]Task_List[0]PositionY = 5579.991
Objectives[0]mission_Actors[37]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[37]Task_List[0]time = 20
Objectives[0]mission_Vehicles = 23
Objectives[0]mission_Vehicles[0]positionX = 503.5852
Objectives[0]mission_Vehicles[0]positionY = 5594.602
Objectives[0]mission_Vehicles[0]positionZ = 795.1118
Objectives[0]mission_Vehicles[0]Heading = 97.22169
Objectives[0]mission_Vehicles[0]Name = Rat Bike
Objectives[0]mission_Vehicles[0]Model = ratbike
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 12
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 2214.751
Objectives[0]mission_Vehicles[1]positionY = 5601.014
Objectives[0]mission_Vehicles[1]positionZ = 53.67369
Objectives[0]mission_Vehicles[1]Heading = 24.61197
Objectives[0]mission_Vehicles[1]Name = Dukes
Objectives[0]mission_Vehicles[1]Model = dukes
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicGreen
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 487.8287
Objectives[0]mission_Vehicles[2]positionY = 5592.607
Objectives[0]mission_Vehicles[2]positionZ = 793.7865
Objectives[0]mission_Vehicles[2]Heading = 208.9106
Objectives[0]mission_Vehicles[2]Name = Buzzard
Objectives[0]mission_Vehicles[2]Model = buzzard2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 2158.627
Objectives[0]mission_Vehicles[3]positionY = 5773.725
Objectives[0]mission_Vehicles[3]positionZ = 180.1467
Objectives[0]mission_Vehicles[3]Heading = 198.7409
Objectives[0]mission_Vehicles[3]Name = Buzzard
Objectives[0]mission_Vehicles[3]Model = buzzard2
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 2783.403
Objectives[0]mission_Vehicles[4]positionY = 4578.653
Objectives[0]mission_Vehicles[4]positionZ = 45.23181
Objectives[0]mission_Vehicles[4]Heading = 65.77576
Objectives[0]mission_Vehicles[4]Name = Barracks
Objectives[0]mission_Vehicles[4]Model = barracks
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2876.161
Objectives[0]mission_Vehicles[5]positionY = 4749.455
Objectives[0]mission_Vehicles[5]positionZ = 49.05827
Objectives[0]mission_Vehicles[5]Heading = 150.8514
Objectives[0]mission_Vehicles[5]Name = Cargobob
Objectives[0]mission_Vehicles[5]Model = cargobob2
Objectives[0]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = True
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = True
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2203.502
Objectives[0]mission_Vehicles[6]positionY = 5600.041
Objectives[0]mission_Vehicles[6]positionZ = 53.28663
Objectives[0]mission_Vehicles[6]Heading = 345.7711
Objectives[0]mission_Vehicles[6]Name = Stallion
Objectives[0]mission_Vehicles[6]Model = stalion
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = True
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = True
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = -1
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 2205.421
Objectives[0]mission_Vehicles[7]positionY = 5765.386
Objectives[0]mission_Vehicles[7]positionZ = 167.4645
Objectives[0]mission_Vehicles[7]Heading = 342.2328
Objectives[0]mission_Vehicles[7]Name = Bagger
Objectives[0]mission_Vehicles[7]Model = bagger
Objectives[0]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 15
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2788.037
Objectives[0]mission_Vehicles[8]positionY = 4936.524
Objectives[0]mission_Vehicles[8]positionZ = 33.28251
Objectives[0]mission_Vehicles[8]Heading = 84.46741
Objectives[0]mission_Vehicles[8]Name = Barracks
Objectives[0]mission_Vehicles[8]Model = barracks
Objectives[0]mission_Vehicles[8]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 15
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2861.963
Objectives[0]mission_Vehicles[9]positionY = 4483.654
Objectives[0]mission_Vehicles[9]positionZ = 47.8403
Objectives[0]mission_Vehicles[9]Heading = 324.6909
Objectives[0]mission_Vehicles[9]Name = Crusader
Objectives[0]mission_Vehicles[9]Model = crusader
Objectives[0]mission_Vehicles[9]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = True
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = True
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2806.225
Objectives[0]mission_Vehicles[10]positionY = 4568.852
Objectives[0]mission_Vehicles[10]positionZ = 45.60847
Objectives[0]mission_Vehicles[10]Heading = 245.2172
Objectives[0]mission_Vehicles[10]Name = Barracks
Objectives[0]mission_Vehicles[10]Model = barracks3
Objectives[0]mission_Vehicles[10]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2189.06
Objectives[0]mission_Vehicles[11]positionY = 3322.86
Objectives[0]mission_Vehicles[11]positionZ = 46.09782
Objectives[0]mission_Vehicles[11]Heading = 306.3627
Objectives[0]mission_Vehicles[11]Name = Rhino Tank
Objectives[0]mission_Vehicles[11]Model = rhino
Objectives[0]mission_Vehicles[11]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 2215.291
Objectives[0]mission_Vehicles[12]positionY = 5620.998
Objectives[0]mission_Vehicles[12]positionZ = 54.09827
Objectives[0]mission_Vehicles[12]Heading = 81.18194
Objectives[0]mission_Vehicles[12]Name = T20
Objectives[0]mission_Vehicles[12]Model = t20
Objectives[0]mission_Vehicles[12]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[12]HasPearlescent = True
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 5
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 2198.094
Objectives[0]mission_Vehicles[13]positionY = 5607.139
Objectives[0]mission_Vehicles[13]positionZ = 53.37106
Objectives[0]mission_Vehicles[13]Heading = 352.0707
Objectives[0]mission_Vehicles[13]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[13]Model = insurgent
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 2197.74
Objectives[0]mission_Vehicles[14]positionY = 5585.022
Objectives[0]mission_Vehicles[14]positionZ = 53.79776
Objectives[0]mission_Vehicles[14]Heading = 312.3241
Objectives[0]mission_Vehicles[14]Name = Liberator
Objectives[0]mission_Vehicles[14]Model = monster
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 2211.235
Objectives[0]mission_Vehicles[15]positionY = 5592.75
Objectives[0]mission_Vehicles[15]positionZ = 53.58896
Objectives[0]mission_Vehicles[15]Heading = 40.61506
Objectives[0]mission_Vehicles[15]Name = Trophy Truck
Objectives[0]mission_Vehicles[15]Model = trophytruck
Objectives[0]mission_Vehicles[15]PrimaryColor = Green
Objectives[0]mission_Vehicles[15]SecondaryColor = UtilGreen
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = -1
Objectives[0]mission_Vehicles[15]DirtLevel = 15
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 2198.362
Objectives[0]mission_Vehicles[16]positionY = 5567.154
Objectives[0]mission_Vehicles[16]positionZ = 54.32143
Objectives[0]mission_Vehicles[16]Heading = 314.7121
Objectives[0]mission_Vehicles[16]Name = Savage
Objectives[0]mission_Vehicles[16]Model = savage
Objectives[0]mission_Vehicles[16]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 2318.958
Objectives[0]mission_Vehicles[17]positionY = 3128.398
Objectives[0]mission_Vehicles[17]positionZ = 47.37572
Objectives[0]mission_Vehicles[17]Heading = 19.27757
Objectives[0]mission_Vehicles[17]Name = Coquette Classic
Objectives[0]mission_Vehicles[17]Model = coquette2
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[17]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 2312.559
Objectives[0]mission_Vehicles[18]positionY = 3131.821
Objectives[0]mission_Vehicles[18]positionZ = 47.54418
Objectives[0]mission_Vehicles[18]Heading = 20.09532
Objectives[0]mission_Vehicles[18]Name = Emperor
Objectives[0]mission_Vehicles[18]Model = emperor2
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[18]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 2361.336
Objectives[0]mission_Vehicles[19]positionY = 3160.573
Objectives[0]mission_Vehicles[19]positionZ = 47.616
Objectives[0]mission_Vehicles[19]Heading = 100.9616
Objectives[0]mission_Vehicles[19]Name = Turreted Limo
Objectives[0]mission_Vehicles[19]Model = limo2
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[19]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 15
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = True
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 2310.696
Objectives[0]mission_Vehicles[20]positionY = 3150.31
Objectives[0]mission_Vehicles[20]positionZ = 47.3881
Objectives[0]mission_Vehicles[20]Heading = 127.7889
Objectives[0]mission_Vehicles[20]Name = Mesa
Objectives[0]mission_Vehicles[20]Model = mesa
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[20]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 15
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 2318.79
Objectives[0]mission_Vehicles[21]positionY = 3151.678
Objectives[0]mission_Vehicles[21]positionZ = 47.56384
Objectives[0]mission_Vehicles[21]Heading = 126.3286
Objectives[0]mission_Vehicles[21]Name = Roosevelt
Objectives[0]mission_Vehicles[21]Model = btype
Objectives[0]mission_Vehicles[21]PrimaryColor = WornDarkGreen
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 15
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = False
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = True
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 2344.621
Objectives[0]mission_Vehicles[22]positionY = 3155.228
Objectives[0]mission_Vehicles[22]positionZ = 48.04979
Objectives[0]mission_Vehicles[22]Heading = 110.3983
Objectives[0]mission_Vehicles[22]Name = Buzzard
Objectives[0]mission_Vehicles[22]Model = buzzard2
Objectives[0]mission_Vehicles[22]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[22]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 0
Objectives[0]mission_Vehicles[22]LockedForPlayer = False
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 467.2424
Objectives[0]mission_Pickup_Props[0]positionY = 5593.949
Objectives[0]mission_Pickup_Props[0]positionZ = 780.3517
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = ~g~Wow! What a view! ~p~Danny! Danny! Police is here. They want all visitors to leave by the cable car.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 0
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 0
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 457.254
Objectives[1]positionY = 5608.4
Objectives[1]positionZ = 777.2961
Objectives[1]Heading = 815
Objectives[1]Diameter = 5
Objectives[1]minimum_hight = 10
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 2.5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~g~Have we come this far to ride the cable car, Catalina? Come with me honey. We can't let them spoil our day.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 0
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 0
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 467.3972
Objectives[2]positionY = 5593.955
Objectives[2]positionZ = 779.8563
Objectives[2]Heading = 181.0951
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 5
Objectives[2]maximum_hight = 25
Objectives[2]TriggerDistance = 2.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~p~What are you trying to do? We will get arrested. Don't be crazy. Lets go home. Hey! Wait for me.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 0
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 0
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 468.4855
Objectives[3]positionY = 5562.233
Objectives[3]positionZ = 780.1688
Objectives[3]Heading = 555
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 5
Objectives[3]maximum_hight = 25
Objectives[3]TriggerDistance = 5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~g~Have faith in me baby. I will not dissapoint you. This is going to be an exciting ride.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 504.0005
Objectives[4]positionY = 5596.162
Objectives[4]positionZ = 794.9655
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~g~Hop on baby. Hurry up! There is a dead cop here. We need to leave this place ASAP!
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 0
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 0
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 491.7432
Objectives[5]positionY = 5579.031
Objectives[5]positionZ = 791.0715
Objectives[5]Heading = 1230
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 10
Objectives[5]maximum_hight = 25
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~p~That helicopter is following us baby. We will be in trouble. ~g~Stop shooting at that thing.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 0
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 0
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 489.196
Objectives[6]positionY = 5556.505
Objectives[6]positionZ = 784.0131
Objectives[6]Heading = 1350
Objectives[6]Diameter = 5
Objectives[6]minimum_hight = 10
Objectives[6]maximum_hight = 25
Objectives[6]TriggerDistance = 5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~p~It looks scary. Please be careful baby. ~g~Enjoy the ride and the weather baby. ~p~Actually I'm getting excited!
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 0
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 0
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 521.4465
Objectives[7]positionY = 5592.163
Objectives[7]positionZ = 780.2635
Objectives[7]Heading = 1430
Objectives[7]Diameter = 5
Objectives[7]minimum_hight = 10
Objectives[7]maximum_hight = 25
Objectives[7]TriggerDistance = 5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~g~The rocks are slippery. Hold me tight sweetheart.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 0
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 0
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 529.8362
Objectives[8]positionY = 5632.669
Objectives[8]positionZ = 777.8264
Objectives[8]Heading = 1430
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 10
Objectives[8]maximum_hight = 25
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~p~You were right. I'm loving this ride. Just the stupid cops are ruining our amazing experience.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 0
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 0
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 737.6902
Objectives[9]positionY = 5702.912
Objectives[9]positionZ = 704.9382
Objectives[9]Heading = 286.5384
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 10
Objectives[9]maximum_hight = 25
Objectives[9]TriggerDistance = 15
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 677.4169
Objectives[10]positionY = 5696.957
Objectives[10]positionZ = 725.6036
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = 5
Objectives[10]MissionSettings_SetWantedLevelNow = 5
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~y~PULL OVER!! COP KILLERS!! YOU CAN NOT ESCAPE. STOP THE VEHICLE NOW!! ~p~ Oh No Danny!! They think we killed that cop.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 0
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 0
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 958.3845
Objectives[11]positionY = 5645.44
Objectives[11]positionZ = 634.6307
Objectives[11]Heading = 250
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 10
Objectives[11]maximum_hight = 25
Objectives[11]TriggerDistance = 15
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 1519.238
Objectives[11]mission_Actors[0]positionY = 5801.727
Objectives[11]mission_Actors[0]positionZ = 420.4941
Objectives[11]mission_Actors[0]Heading = 270.1911
Objectives[11]mission_Actors[0]String_Name = a_c_boar
Objectives[11]mission_Actors[0]Relationship_Group = Enemy2
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Flashlight
Objectives[11]mission_Actors[0]Variation = Default
Objectives[11]mission_Actors[0]Task = 1
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~g~No time to explain that to the cops now. ~p~Danny, I'm having a bad feeling. Police is everywhere. Can we get out of this?
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 0
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 0
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 1580.936
Objectives[12]positionY = 5804.88
Objectives[12]positionZ = 413.4241
Objectives[12]Heading = 1001.538
Objectives[12]Diameter = 5
Objectives[12]minimum_hight = 10
Objectives[12]maximum_hight = 25
Objectives[12]TriggerDistance = 15
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~g~Don't shoot at the animals! This bike will not protect us. We can gat a secure vehicle from my Friend's farm house.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 0
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 0
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 1921.817
Objectives[13]positionY = 5817.354
Objectives[13]positionZ = 288.4119
Objectives[13]Heading = 250
Objectives[13]Diameter = 5
Objectives[13]minimum_hight = 10
Objectives[13]maximum_hight = 25
Objectives[13]TriggerDistance = 5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~g~His house is nearby. On our right. He loves vehicles. ~p~How can the cops assume that we are killers? How Stupid!
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 0
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 0
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 2191.042
Objectives[14]positionY = 5763.747
Objectives[14]positionZ = 170.7272
Objectives[14]Heading = 250
Objectives[14]Diameter = 5
Objectives[14]minimum_hight = 10
Objectives[14]maximum_hight = 25
Objectives[14]TriggerDistance = 5
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 2191.042
Objectives[15]positionY = 5763.747
Objectives[15]positionZ = 170.7272
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = 5
Objectives[15]MissionSettings_SetWantedLevelNow = 3
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = False
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ~p~Honey, they are shooting at us. I don't want to die. Oh God! Where is your Friend's house? ~g~Just 2 minutes more baby.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 0
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 0
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 2205.718
Objectives[16]positionY = 5580.119
Objectives[16]positionZ = 52.84673
Objectives[16]Heading = 360
Objectives[16]Diameter = 5
Objectives[16]minimum_hight = 10
Objectives[16]maximum_hight = 25
Objectives[16]TriggerDistance = 5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = True
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~g~Which vehicle will do the job? ~p~C'mon Danny just choose a vehicle and lets go from here.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 0
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 0
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 2308.267
Objectives[17]positionY = 5529.55
Objectives[17]positionZ = 50.20832
Objectives[17]Heading = 245.0144
Objectives[17]Diameter = 5
Objectives[17]minimum_hight = 10
Objectives[17]maximum_hight = 25
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = 2205.718
Objectives[18]positionY = 5580.119
Objectives[18]positionZ = 52.84673
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = 5
Objectives[18]MissionSettings_SetWantedLevelNow = 5
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = False
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~g~This vehicle is our only chance to get ourselves out of this madness. I hope we have chosen the right one.
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 0
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 0
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = 2542.831
Objectives[19]positionY = 5217.445
Objectives[19]positionZ = 50.27651
Objectives[19]Heading = 575.0144
Objectives[19]Diameter = 5
Objectives[19]minimum_hight = 10
Objectives[19]maximum_hight = 25
Objectives[19]TriggerDistance = 5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~p~OMG! They are really out of their mind. THIS IS INSANE!! ~p~Don't they have anyone else to catch today?
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 0
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 0
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 2697.792
Objectives[20]positionY = 5124.659
Objectives[20]positionZ = 43.7776
Objectives[20]Heading = 2419.597
Objectives[20]Diameter = 5
Objectives[20]minimum_hight = 10
Objectives[20]maximum_hight = 25
Objectives[20]TriggerDistance = 5
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~r~DANNY!! WHAT IS THIS!!, I'm not liking this anymore. Please take me home. Aaaaa.... ~g~Hold on baby....
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 0
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 0
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 2868.138
Objectives[21]positionY = 4723.452
Objectives[21]positionZ = 47.72747
Objectives[21]Heading = 205
Objectives[21]Diameter = 5
Objectives[21]minimum_hight = 10
Objectives[21]maximum_hight = 25
Objectives[21]TriggerDistance = 5
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~p~Danny!! Why are you going through the field? Stay on the road. ~g~That was the only way honey.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 0
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 0
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 2789.164
Objectives[22]positionY = 4554.685
Objectives[22]positionZ = 45.03326
Objectives[22]Heading = 1270
Objectives[22]Diameter = 5
Objectives[22]minimum_hight = 10
Objectives[22]maximum_hight = 25
Objectives[22]TriggerDistance = 5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = 2311.087
Objectives[23]positionY = 3147.011
Objectives[23]positionZ = 46.90742
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = 4
Objectives[23]MissionSettings_SetWantedLevelNow = 4
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = False
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~g~Situation is getting worse. Lets hit the highway darling.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 0
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 0
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 2867.52
Objectives[24]positionY = 3632.09
Objectives[24]positionZ = 51.65386
Objectives[24]Heading = 1250
Objectives[24]Diameter = 5
Objectives[24]minimum_hight = 10
Objectives[24]maximum_hight = 25
Objectives[24]TriggerDistance = 5
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = 2309.735
Objectives[25]positionY = 3138.669
Objectives[25]positionZ = 46.92213
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = 3
Objectives[25]MissionSettings_SetWantedLevelNow = 3
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = False
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~g~I know a place where we can hide. ~p~Whatever you say baby, just dont get us killed or even arrested.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 0
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 0
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = 2566.025
Objectives[26]positionY = 3092.723
Objectives[26]positionZ = 45.37595
Objectives[26]Heading = 1105.608
Objectives[26]Diameter = 5
Objectives[26]minimum_hight = 10
Objectives[26]maximum_hight = 25
Objectives[26]TriggerDistance = 5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Mission_Settings_Objective
Objectives[27]positionX = 2308.951
Objectives[27]positionY = 3131.159
Objectives[27]positionZ = 47.04348
Objectives[27]MissionSettings_TimesOfDay = Current
Objectives[27]MissionSettings_Weather = Current
Objectives[27]MissionSettings_WantedLevel = 2
Objectives[27]MissionSettings_SetWantedLevelNow = 2
Objectives[27]MissionSettings_StartNightvision = False
Objectives[27]MissionSettings_StopNightvision = False
Objectives[27]MissionSettings_StartSeethrough = False
Objectives[27]MissionSettings_StopSeethrough = False
Objectives[27]MissionSettings_StartMusic = False
Objectives[27]MissionSettings_StopMusic = False
Objectives[27]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~g~We need to go offroad to lose them. There is a junkyard nearby. We can try to hide there for a while.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 0
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 0
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 2363.627
Objectives[28]positionY = 3132.499
Objectives[28]positionZ = 47.20895
Objectives[28]Heading = 1520.608
Objectives[28]Diameter = 5
Objectives[28]minimum_hight = 10
Objectives[28]maximum_hight = 25
Objectives[28]TriggerDistance = 5
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Mission_Settings_Objective
Objectives[29]positionX = 2308.872
Objectives[29]positionY = 3124.43
Objectives[29]positionZ = 46.25732
Objectives[29]MissionSettings_TimesOfDay = Current
Objectives[29]MissionSettings_Weather = Current
Objectives[29]MissionSettings_WantedLevel = 0
Objectives[29]MissionSettings_SetWantedLevelNow = 0
Objectives[29]MissionSettings_StartNightvision = False
Objectives[29]MissionSettings_StopNightvision = False
Objectives[29]MissionSettings_StartSeethrough = False
Objectives[29]MissionSettings_StopSeethrough = False
Objectives[29]MissionSettings_StartMusic = False
Objectives[29]MissionSettings_StopMusic = False
Objectives[29]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~w~WHOEVER YOU ARE, LEAVE OUR PROPERTY NOW!! ~g~O-O, this is a private property. We need to leave this area.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 0
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 0
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 2336.278
Objectives[30]positionY = 3137.988
Objectives[30]positionZ = 47.19304
Objectives[30]Heading = 80
Objectives[30]Diameter = 5
Objectives[30]minimum_hight = 10
Objectives[30]maximum_hight = 25
Objectives[30]TriggerDistance = 5
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 5
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 2335.466
Objectives[30]mission_Actors[0]positionY = 3119.925
Objectives[30]mission_Actors[0]positionZ = 48.20042
Objectives[30]mission_Actors[0]Heading = 294.2637
Objectives[30]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy2
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 100
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Revolver
Objectives[30]mission_Actors[0]Variation = Default
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 2343.829
Objectives[30]mission_Actors[1]positionY = 3148.889
Objectives[30]mission_Actors[1]positionZ = 48.25243
Objectives[30]mission_Actors[1]Heading = 99.26372
Objectives[30]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy2
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 100
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Revolver
Objectives[30]mission_Actors[1]Variation = Default
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 2319.671
Objectives[30]mission_Actors[2]positionY = 3139.091
Objectives[30]mission_Actors[2]positionZ = 48.19244
Objectives[30]mission_Actors[2]Heading = 279.2637
Objectives[30]mission_Actors[2]String_Name = g_m_m_chiboss_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy2
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 100
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Pistol
Objectives[30]mission_Actors[2]Variation = Default
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 2320.374
Objectives[30]mission_Actors[3]positionY = 3142.337
Objectives[30]mission_Actors[3]positionZ = 48.13013
Objectives[30]mission_Actors[3]Heading = 279.2637
Objectives[30]mission_Actors[3]String_Name = g_m_m_chigoon_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy2
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 100
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Pistol50
Objectives[30]mission_Actors[3]Variation = Default
Objectives[30]mission_Actors[3]Task = 0
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]SpawnInVehicle = True
Objectives[30]mission_Actors[4]SeatIndex = -1
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 2344.621
Objectives[30]mission_Actors[4]positionY = 3155.228
Objectives[30]mission_Actors[4]positionZ = 48.04979
Objectives[30]mission_Actors[4]Heading = 110.3983
Objectives[30]mission_Actors[4]String_Name = s_m_m_prisguard_01
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = False
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 100
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = False
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 100
Objectives[30]mission_Actors[4]Hearing_Range = 100
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = 0
Objectives[30]mission_Actors[4]Variation = Default
Objectives[30]mission_Actors[4]Task = 99
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Task_List_Count = 1
Objectives[30]mission_Actors[4]Task_Repeat = False
Objectives[30]mission_Actors[4]Task_List[0]Type = VehicleHeliTask
Objectives[30]mission_Actors[4]Task_List[0]PositionX = 2518.845
Objectives[30]mission_Actors[4]Task_List[0]PositionY = 3954.586
Objectives[30]mission_Actors[4]Task_List[0]PositionZ = 37.05116
Objectives[30]mission_Actors[4]Task_List[0]speed = 40
Objectives[30]mission_Actors[4]Task_List[0]Hight = 40
Objectives[30]mission_Actors[4]Task_List[0]FollowPlayer = True
Objectives[30]mission_Actors[4]Task_List[0]AttackPlayer = False
Objectives[30]mission_Actors[4]Task_List[0]Land = False
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = ~p~Honey there are some cars here. You can change this car if you want. ~g~Baby, I can see the chopper is still following us.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 0
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 0
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 2233.571
Objectives[31]positionY = 3281.616
Objectives[31]positionZ = 46.64861
Objectives[31]Heading = 2170
Objectives[31]Diameter = 5
Objectives[31]minimum_hight = 10
Objectives[31]maximum_hight = 25
Objectives[31]TriggerDistance = 5
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Mission_Settings_Objective
Objectives[32]positionX = 2308.88
Objectives[32]positionY = 3116.463
Objectives[32]positionZ = 46.26858
Objectives[32]MissionSettings_TimesOfDay = Current
Objectives[32]MissionSettings_Weather = Current
Objectives[32]MissionSettings_WantedLevel = 3
Objectives[32]MissionSettings_SetWantedLevelNow = 3
Objectives[32]MissionSettings_StartNightvision = False
Objectives[32]MissionSettings_StopNightvision = False
Objectives[32]MissionSettings_StartSeethrough = False
Objectives[32]MissionSettings_StopSeethrough = False
Objectives[32]MissionSettings_StartMusic = False
Objectives[32]MissionSettings_StopMusic = False
Objectives[32]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = ~g~Oh God Damn!! Now from where that tank came from. I'm getting tired of this.
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 0
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 0
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 2109.492
Objectives[33]positionY = 3599.767
Objectives[33]positionZ = 39.69828
Objectives[33]Heading = 2515
Objectives[33]Diameter = 5
Objectives[33]minimum_hight = 25
Objectives[33]maximum_hight = 25
Objectives[33]TriggerDistance = 5
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Mission_Settings_Objective
Objectives[34]positionX = 2309.355
Objectives[34]positionY = 3108.428
Objectives[34]positionZ = 46.23652
Objectives[34]MissionSettings_TimesOfDay = Current
Objectives[34]MissionSettings_Weather = Current
Objectives[34]MissionSettings_WantedLevel = 2
Objectives[34]MissionSettings_SetWantedLevelNow = 2
Objectives[34]MissionSettings_StartNightvision = False
Objectives[34]MissionSettings_StopNightvision = False
Objectives[34]MissionSettings_StartSeethrough = False
Objectives[34]MissionSettings_StopSeethrough = False
Objectives[34]MissionSettings_StartMusic = False
Objectives[34]MissionSettings_StopMusic = False
Objectives[34]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~p~Honey, why dont we hide in that tunnel? ~g~Great idea! Lets go.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 0
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 0
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = 2508.627
Objectives[35]positionY = 3889.937
Objectives[35]positionZ = 39.14954
Objectives[35]Heading = 2815
Objectives[35]Diameter = 5
Objectives[35]minimum_hight = 10
Objectives[35]maximum_hight = 25
Objectives[35]TriggerDistance = 5
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Mission_Settings_Objective
Objectives[36]positionX = 2417.708
Objectives[36]positionY = 5811.892
Objectives[36]positionZ = 46.18219
Objectives[36]MissionSettings_TimesOfDay = Current
Objectives[36]MissionSettings_Weather = Current
Objectives[36]MissionSettings_WantedLevel = 3
Objectives[36]MissionSettings_SetWantedLevelNow = 3
Objectives[36]MissionSettings_StartNightvision = False
Objectives[36]MissionSettings_StopNightvision = False
Objectives[36]MissionSettings_StartSeethrough = False
Objectives[36]MissionSettings_StopSeethrough = False
Objectives[36]MissionSettings_StartMusic = False
Objectives[36]MissionSettings_StopMusic = False
Objectives[36]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = ~p~Honey, this is not a right place, we need to hide somewhere else for a while. ~g~Yeah, you are right. I know a place.
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 0
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 0
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = 2465.315
Objectives[37]positionY = 4356.931
Objectives[37]positionZ = 35.43555
Objectives[37]Heading = 345
Objectives[37]Diameter = 10
Objectives[37]minimum_hight = 20
Objectives[37]maximum_hight = 25
Objectives[37]TriggerDistance = 5
Objectives[37]PlaySound = True
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 1
Objectives[37]mission_Actors[0]SpawnInVehicle = True
Objectives[37]mission_Actors[0]SeatIndex = -1
Objectives[37]mission_Actors[0]Survive_Number = 1
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = 2473.671
Objectives[37]mission_Actors[0]positionY = 4450.08
Objectives[37]mission_Actors[0]positionZ = 34.86324
Objectives[37]mission_Actors[0]Heading = 287.5193
Objectives[37]mission_Actors[0]String_Name = s_f_y_ranger_01
Objectives[37]mission_Actors[0]Relationship_Group = Enemy1
Objectives[37]mission_Actors[0]AddBlip = False
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = True
Objectives[37]mission_Actors[0]SetHealth = 100
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = False
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[0]AlwaysFight = True
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = Unarmed
Objectives[37]mission_Actors[0]Variation = Default
Objectives[37]mission_Actors[0]Task = 99
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[0]Task_List_Count = 1
Objectives[37]mission_Actors[0]Task_Repeat = False
Objectives[37]mission_Actors[0]Task_List[0]Type = VehicleFollow(Player)
Objectives[37]mission_Actors[0]Task_List[0]PositionX = 2649.754
Objectives[37]mission_Actors[0]Task_List[0]PositionY = 3984.837
Objectives[37]mission_Actors[0]Task_List[0]PositionZ = 43.22634
Objectives[37]mission_Actors[0]Task_List[0]speed = 75
Objectives[37]mission_Actors[0]Task_List[0]minDistance = 10
Objectives[37]mission_Vehicles = 1
Objectives[37]mission_Vehicles[0]positionX = 2473.671
Objectives[37]mission_Vehicles[0]positionY = 4450.08
Objectives[37]mission_Vehicles[0]positionZ = 34.86324
Objectives[37]mission_Vehicles[0]Heading = 287.5193
Objectives[37]mission_Vehicles[0]Name = Crusader
Objectives[37]mission_Vehicles[0]Model = crusader
Objectives[37]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[37]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[37]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[37]mission_Vehicles[0]HasPearlescent = False
Objectives[37]mission_Vehicles[0]Livery = 0
Objectives[37]mission_Vehicles[0]DirtLevel = 0
Objectives[37]mission_Vehicles[0]LockedForPlayer = False
Objectives[37]mission_Vehicles[0]Locked = False
Objectives[37]mission_Vehicles[0]Alarm = False
Objectives[37]mission_Vehicles[0]HotWired = False
Objectives[37]mission_Vehicles[0]Invincible = True
Objectives[37]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[37]mission_Vehicles[0]Remove_After = 0
Objectives[37]mission_Vehicles[0]Survive_Number = 0
Objectives[37]mission_Vehicles[0]Failed_Text = 
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Mission_Settings_Objective
Objectives[38]positionX = 2791.104
Objectives[38]positionY = 4412.481
Objectives[38]positionZ = 47.90818
Objectives[38]MissionSettings_TimesOfDay = Current
Objectives[38]MissionSettings_Weather = Current
Objectives[38]MissionSettings_WantedLevel = 2
Objectives[38]MissionSettings_SetWantedLevelNow = 0
Objectives[38]MissionSettings_StartNightvision = False
Objectives[38]MissionSettings_StopNightvision = False
Objectives[38]MissionSettings_StartSeethrough = False
Objectives[38]MissionSettings_StopSeethrough = False
Objectives[38]MissionSettings_StartMusic = False
Objectives[38]MissionSettings_StopMusic = False
Objectives[38]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ~p~Baby, we need to lose them completely before we can go home. I think we need to shoot down the choppers....
Objectives[39]Text2 = 
Objectives[39]Text3 = 
Objectives[39]Failed_Text = 
Objectives[39]Type = Checkpoint
Objectives[39]Checkpoint_Type = 45
Objectives[39]Reserved = 1
Objectives[39]ColorR = 255
Objectives[39]ColorG = 0
Objectives[39]ColorB = 0
Objectives[39]ColorA = 255
Objectives[39]IconColorR = 255
Objectives[39]IconColorG = 0
Objectives[39]IconColorB = 0
Objectives[39]IconColorA = 255
Objectives[39]positionX = 2135.243
Objectives[39]positionY = 4778.701
Objectives[39]positionZ = 39.9703
Objectives[39]Heading = 399.5365
Objectives[39]Diameter = 10
Objectives[39]minimum_hight = 20
Objectives[39]maximum_hight = 25
Objectives[39]TriggerDistance = 5
Objectives[39]PlaySound = True
Objectives[39]LoseWanted = False
Objectives[39]Stop_Vehicle = False
Objectives[39]DeliverVehicleOnly = False
Objectives[39]DeliverTrailor = False
Objectives[39]DeliverTowTruck = False
Objectives[39]DeliverVehicleCargobob = False
Objectives[39]DeliverPropCargobob = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Mission_Settings_Objective
Objectives[40]positionX = 1997.402
Objectives[40]positionY = 3812.123
Objectives[40]positionZ = 31.27045
Objectives[40]MissionSettings_TimesOfDay = Current
Objectives[40]MissionSettings_Weather = Current
Objectives[40]MissionSettings_WantedLevel = 2
Objectives[40]MissionSettings_SetWantedLevelNow = 2
Objectives[40]MissionSettings_StartNightvision = False
Objectives[40]MissionSettings_StopNightvision = False
Objectives[40]MissionSettings_StartSeethrough = False
Objectives[40]MissionSettings_StopSeethrough = False
Objectives[40]MissionSettings_StartMusic = False
Objectives[40]MissionSettings_StopMusic = False
Objectives[40]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[40]mission_ActorsCount = 3
Objectives[40]mission_Actors[0]SpawnInVehicle = True
Objectives[40]mission_Actors[0]SeatIndex = -1
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = 2109.343
Objectives[40]mission_Actors[0]positionY = 4787.812
Objectives[40]mission_Actors[0]positionZ = 41.17818
Objectives[40]mission_Actors[0]Heading = 313.4875
Objectives[40]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = 0
Objectives[40]mission_Actors[0]Variation = Default
Objectives[40]mission_Actors[0]Task = 99
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]Task_List_Count = 1
Objectives[40]mission_Actors[0]Task_Repeat = False
Objectives[40]mission_Actors[0]Task_List[0]Type = VehicleHeliTask
Objectives[40]mission_Actors[0]Task_List[0]PositionX = 1805.049
Objectives[40]mission_Actors[0]Task_List[0]PositionY = 4550.319
Objectives[40]mission_Actors[0]Task_List[0]PositionZ = 33.73831
Objectives[40]mission_Actors[0]Task_List[0]speed = 50
Objectives[40]mission_Actors[0]Task_List[0]Hight = 100
Objectives[40]mission_Actors[0]Task_List[0]FollowPlayer = True
Objectives[40]mission_Actors[0]Task_List[0]AttackPlayer = False
Objectives[40]mission_Actors[0]Task_List[0]Land = False
Objectives[40]mission_Actors[1]SpawnInVehicle = True
Objectives[40]mission_Actors[1]SeatIndex = -1
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = 2142.18
Objectives[40]mission_Actors[1]positionY = 4803.64
Objectives[40]mission_Actors[1]positionZ = 41.1399
Objectives[40]mission_Actors[1]Heading = 100.1271
Objectives[40]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 100
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = 0
Objectives[40]mission_Actors[1]Variation = Default
Objectives[40]mission_Actors[1]Task = 99
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Task_List_Count = 1
Objectives[40]mission_Actors[1]Task_Repeat = False
Objectives[40]mission_Actors[1]Task_List[0]Type = VehicleHeliTask
Objectives[40]mission_Actors[1]Task_List[0]PositionX = 1862.193
Objectives[40]mission_Actors[1]Task_List[0]PositionY = 4608.587
Objectives[40]mission_Actors[1]Task_List[0]PositionZ = 35.52964
Objectives[40]mission_Actors[1]Task_List[0]speed = 50
Objectives[40]mission_Actors[1]Task_List[0]Hight = 100
Objectives[40]mission_Actors[1]Task_List[0]FollowPlayer = True
Objectives[40]mission_Actors[1]Task_List[0]AttackPlayer = False
Objectives[40]mission_Actors[1]Task_List[0]Land = False
Objectives[40]mission_Actors[2]SpawnInVehicle = True
Objectives[40]mission_Actors[2]SeatIndex = -1
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = 2122.136
Objectives[40]mission_Actors[2]positionY = 4808.574
Objectives[40]mission_Actors[2]positionZ = 40.70273
Objectives[40]mission_Actors[2]Heading = 200.3623
Objectives[40]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[40]mission_Actors[2]Relationship_Group = Enemy1
Objectives[40]mission_Actors[2]AddBlip = False
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 1000
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = False
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = Unarmed
Objectives[40]mission_Actors[2]Variation = Default
Objectives[40]mission_Actors[2]Task = 99
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[2]Task_List_Count = 1
Objectives[40]mission_Actors[2]Task_Repeat = False
Objectives[40]mission_Actors[2]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[40]mission_Actors[2]Task_List[0]PositionX = 1910.79
Objectives[40]mission_Actors[2]Task_List[0]PositionY = 4606
Objectives[40]mission_Actors[2]Task_List[0]PositionZ = 37.43929
Objectives[40]mission_Vehicles = 3
Objectives[40]mission_Vehicles[0]positionX = 2109.343
Objectives[40]mission_Vehicles[0]positionY = 4787.812
Objectives[40]mission_Vehicles[0]positionZ = 41.17818
Objectives[40]mission_Vehicles[0]Heading = 313.4875
Objectives[40]mission_Vehicles[0]Name = Buzzard
Objectives[40]mission_Vehicles[0]Model = buzzard2
Objectives[40]mission_Vehicles[0]PrimaryColor = MetallicFormulaRed
Objectives[40]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]mission_Vehicles[1]positionX = 2142.18
Objectives[40]mission_Vehicles[1]positionY = 4803.64
Objectives[40]mission_Vehicles[1]positionZ = 41.1399
Objectives[40]mission_Vehicles[1]Heading = 100.1271
Objectives[40]mission_Vehicles[1]Name = Buzzard
Objectives[40]mission_Vehicles[1]Model = buzzard2
Objectives[40]mission_Vehicles[1]PrimaryColor = MetallicGasolineBlueGreen
Objectives[40]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[40]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[1]HasPearlescent = False
Objectives[40]mission_Vehicles[1]Livery = 0
Objectives[40]mission_Vehicles[1]DirtLevel = 0
Objectives[40]mission_Vehicles[1]LockedForPlayer = False
Objectives[40]mission_Vehicles[1]Locked = False
Objectives[40]mission_Vehicles[1]Alarm = False
Objectives[40]mission_Vehicles[1]HotWired = False
Objectives[40]mission_Vehicles[1]Invincible = False
Objectives[40]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[1]Remove_After = 0
Objectives[40]mission_Vehicles[1]Survive_Number = 0
Objectives[40]mission_Vehicles[1]Failed_Text = 
Objectives[40]mission_Vehicles[2]positionX = 2122.136
Objectives[40]mission_Vehicles[2]positionY = 4808.574
Objectives[40]mission_Vehicles[2]positionZ = 40.70273
Objectives[40]mission_Vehicles[2]Heading = 200.3623
Objectives[40]mission_Vehicles[2]Name = Crusader
Objectives[40]mission_Vehicles[2]Model = crusader
Objectives[40]mission_Vehicles[2]PrimaryColor = MetallicMidnightBlue
Objectives[40]mission_Vehicles[2]SecondaryColor = MetallicBrightBlue
Objectives[40]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[2]HasPearlescent = False
Objectives[40]mission_Vehicles[2]Livery = 0
Objectives[40]mission_Vehicles[2]DirtLevel = 0
Objectives[40]mission_Vehicles[2]LockedForPlayer = False
Objectives[40]mission_Vehicles[2]Locked = False
Objectives[40]mission_Vehicles[2]Alarm = False
Objectives[40]mission_Vehicles[2]HotWired = False
Objectives[40]mission_Vehicles[2]Invincible = True
Objectives[40]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[2]Remove_After = 0
Objectives[40]mission_Vehicles[2]Survive_Number = 0
Objectives[40]mission_Vehicles[2]Failed_Text = 
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = ~p~That was close baby, but YOU were awesome! I'm impressed. Now please drop me home, I'm so tired. ~g~Sure baby.
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 0
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 0
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 1446.418
Objectives[41]positionY = 4479.564
Objectives[41]positionZ = 49.27738
Objectives[41]Heading = 865
Objectives[41]Diameter = 10
Objectives[41]minimum_hight = 20
Objectives[41]maximum_hight = 25
Objectives[41]TriggerDistance = 5
Objectives[41]PlaySound = True
Objectives[41]LoseWanted = True
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~g~Here we are honey.... Home Sweet Home. Take rest.... I'll see you tomorrow. I can't believe what we did today.
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 0
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 0
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 1353.738
Objectives[42]positionY = 4371.654
Objectives[42]positionZ = 43.30457
Objectives[42]Heading = 1180
Objectives[42]Diameter = 10
Objectives[42]minimum_hight = 10
Objectives[42]maximum_hight = 25
Objectives[42]TriggerDistance = 5
Objectives[42]PlaySound = True
Objectives[42]LoseWanted = True
Objectives[42]Stop_Vehicle = True
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

